package
{
	import flash.display.Sprite;
	
	public function UI extends Sprite
	{
		
		public function UI()
		{
			
			super();
			
		}
		
		public function init():void
		{
			
			trace("base initialization function.");
			
		}
		
		public function destroy():void
		{
			
			if (parent != null)
			{
				
				parent.removeChild(this);
			}
		}
	}
}